This third course in the XR for Everybody specialization is geared toward the technical development of XR experiences. The course provides learners with a more technical mental model of XR technologies and the tools to approach XR development with confidence. It walks through the stages of development for both VR and AR projects, introducing the main XR development platforms as well as the key methods and tools. This third course also helps learners infer advanced XR requirements from physical/digital prototypes and teaches them how to differentiate major technical concerns, estimate development costs, and plan research necessary to advance XR.
제공자:
이 강좌에 대하여
직원에게 수요가 높은 기술을 교육하면 회사가 이점을 얻을 수 있습니까?
비즈니스를 위한 Coursera 경험해 보기배울 내용
Create basic and immersive VR scenes in WebXR or Unity.
Create marker-based and marker-less AR scenes in WebXR or Unity.
Understand fundamental concepts and techniques for advanced XR applications.
Develop XR applications with ethics, accessibility, and privacy in mind.
직원에게 수요가 높은 기술을 교육하면 회사가 이점을 얻을 수 있습니까?
비즈니스를 위한 Coursera 경험해 보기제공자:
강의 계획표 - 이 강좌에서 배울 내용
XR Development Approaches
Developing VR Applications
Developing AR Applications
Special Topics in XR
검토
- 5 stars76.36%
- 4 stars7.27%
- 3 stars5.45%
- 2 stars1.81%
- 1 star9.09%
DEVELOPING AR/VR/MR/XR APPS WITH WEBXR, UNITY & UNREAL의 최상위 리뷰
The entire course has been exceptionally put together for a wonderful learning experience. Highly recommended to ones looking to build a solid foundation in XR
Very hands on! Covers multiple hot topics within VR/AR.
Extended Reality for Everybody 특화 과정 정보

자주 묻는 질문
강의 및 과제를 언제 이용할 수 있게 되나요?
이 전문 분야를 구독하면 무엇을 이용할 수 있나요?
재정 지원을 받을 수 있나요?
Do I need to know a lot about AR/VR?
Do I need to have programming experience?
Do I need access to AR/VR devices?
궁금한 점이 더 있으신가요? 학습자 도움말 센터를 방문해 보세요.