In this course, you will learn how to design technologies that bring people joy, rather than frustration. You'll learn several techniques for rapidly prototyping (such as Wizard of Oz Prototyping) and evaluating multiple interface alternatives -- and why rapid prototyping and comparative evaluation are essential to excellent interaction design. You'll learn how to conduct fieldwork with people to help you get design ideas. How to make paper prototypes and low-fidelity mock-ups that are interactive -- and how to use these designs to get feedback from other stakeholders like your teammates, clients, and users. Armed with these design-thinking strategies, you’ll be able to do more creative human-centered design in any domain.
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- 5 stars75.99%
- 4 stars18.73%
- 3 stars3.32%
- 2 stars0.82%
- 1 star1.11%
HUMAN-CENTERED DESIGN: AN INTRODUCTION의 최상위 리뷰
Design is language to discuss with the end user for need finding and helping designing solution or system with user need or satisfaction, like sparking the joy of get things done.
Good content, interesting exercises but sometimes I think the content should be reinforced sometimes. The exercises clearly takes more time than it says, I think it´s important to revise that.
Well put together and very informational. Prof. Klemmer does an excellent job of introducing the concepts and providing additional resources for learning if a certain subject interests you.
This course opened my eyes to the foundational basis of design as a problem solving tool primarily. Can't wait to apply all I have learned and make world class designs that make the world better!
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