Hello and welcome back. Today, I will be introducing you to Course 3, Prototyping and Design. In this course we're going to cover the following topics. Interface prototyping techniques, design principles and patterns, universal design, and design for different platforms and contexts I will just give you a very brief overview of each of these. In the first week we are going to discuss interface prototyping techniques. We will discuss what is prototyping, why do we want to prototype, and how to prototype. We will teach you specific techniques, including paper prototyping, wireframing, and tool-based prototyping, and a physical prototyping. We will provide you many examples and discuss limits of prototyping. As part of this topic, there will be a peer-reviewed assignment at the end wehre you will make a paper prototype yourself. In the second week we're going to discuss design principles and patterns. We will cover a set of generally useful design principles and patterns, including screen layouts, color, shape, and gestalt principles, consistency, cultural factors, and interactive design patterns. By following these patterns and principles you will be able to create attractive and usable interfaces. We will also provide some case examples to better explain these principles and patterns. In the next week we're going to discuss universal design. Universal design is a concept that, where we need to build products that are inherently accessible to people with sensory impairment, cognitive impairment and all kinds of physical limitations. We are going to discuss universal design tools and standards. We will also discuss some specific cases about design for older adults, design for children, and design for any socioeconomic differences. Finally, we will discuss design for different platforms and contexts. Today, only designing for a desktop is not enough. UI designers have to deal with smartphones, tablets, smart watches, and even upcoming virtual reality systems. In this week, we are going to introduce you to how to design for different platforms and contexts. Specifically, how to design for desktops, mobile, wearable interfaces, automotive, Internet of Things, and physical computing. Takeaways. In this course, we are going to cover the following topics Interface prototyping techniques, design principles and patterns, universal design, and design for different platforms and contexts. Thank you for watching this video. Hope to see you in the next one.