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Create a Coin Pick-Up and Spending Mechanics in Unity(으)로 돌아가기

Coursera Project Network의 Create a Coin Pick-Up and Spending Mechanics in Unity 학습자 리뷰 및 피드백

강좌 소개

In this two-hour, project-based course, you'll learn how to create a currency pick-up mechanic for your game. We'll cover creating a simple heads-up display, setting up collectible coins and purchasable GameObjects, and writing C# scripts to manage the player's on-going balance. Please note: This guided project does not cover In-Application Purchases (“IAP”), which involves real money; it covers in-game money only. The guided project will introduce you to the following Unity concepts: - Particle Effects - Prefabs - Colliders, Triggers - Canvas, Text, Image - Coding techniques such as UI manipulation, Actions and subscribing to Events This project makes use of the poly-castle project created in Create Keyboard Movement Mechanics with C# in Unity. It is a complimentary course to this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein....
필터링 기준:

Create a Coin Pick-Up and Spending Mechanics in Unity의 2개 리뷰 중 1~2

교육 기관: ERAY A

2020년 12월 5일

교육 기관: Jimmy V

2021년 3월 4일