In this one-hour, project-based course, you'll learn how to use Unity's User Interface (UI) Toolkit for creating a simple, pop-up dialog box for your game. This project covers creating and setting up each UI component and writing a simple script that will show and hide the dialog box as needed. We will also implement a timer to automatically close a dialog box after a specified delay. The guided project will introduce you to the following Unity UI concepts: - Canvas - Panel - Text - Button - Basic C# code. This is Part 1 of a three-part series on creating a good-looking, versatile and reusable dialog box for your game or other Unity application. In Part 2, we'll use TextMesh Pro for great visual effects and in Part 3, we'll create a versatile dialog box structure that can be invoked in different ways and directly affect other GameObjects. This is a stand-alone guided project, and also serves as an optional but recommended foundation for the "Dialog Box" series. This series makes use of the poly-castle Unity project created in Create Keyboard Movement Mechanics with C# in Unity. It compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
C sharp (C#) Programming Language
작업 영역이 있는 분할 화면으로 재생되는 동영상에서 강사는 다음을 단계별로 안내합니다.
작업 영역은 브라우저에 바로 로드되는 클라우드 데스크톱으로, 다운로드할 필요가 없습니다.
분할 화면 동영상에서 강사가 프로젝트를 단계별로 안내해 줍니다.