In this one-hour, project-based course, you'll learn how to use TextMesh Pro to convert a simple, plain dialog box into something more visually interesting. This project covers installing and implementing Text Mesh Pro and using its properties to add visual effects to text objects. This is Part 2 of a three-part series on creating a good-looking, versatile and reusable dialog box for your game or other Unity application. In Part 1, we covered how to create a simple dialog box and in Part 3, we'll create a versatile dialog box structure that can be invoked by different trigger objects in the game and affect game-play. This is a stand-alone guided project, but because this is a continuation of previous part in the the "Dialog Box" series, it is recommended that you complete the first part before commencing this guided project. This series makes use of the poly-castle project and movement mechanics created in Create Keyboard Movement Mechanics with C# in Unity. It is a complimentary course to this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
C sharp (C#) Programming Language
작업 영역이 있는 분할 화면으로 재생되는 동영상에서 강사는 다음을 단계별로 안내합니다.
작업 영역은 브라우저에 바로 로드되는 클라우드 데스크톱으로, 다운로드할 필요가 없습니다.
분할 화면 동영상에서 강사가 프로젝트를 단계별로 안내해 줍니다.